Beginning iPhone Development with Swift: Exploring the iOS SDK

$44.99 (as of December 17, 2017, 1:10 pm)

Everything you need to know to develop your own bestselling iPhone and iPad apps
Utilizing Swift playgrounds
Best practices for optimizing your code and delivering great user experiences

Description

The team that brought you the bestselling Beginning iPhone Development, the book that taught the world how to program on the iPhone, is back again for Beginning iPhone Development with Swift. This definitive guide to the Swift programming language and the iOS 8 SDK, and the source code has been up to date to reflect Xcode 6.3.1 and Swift 1.2.

There’s coverage of brand-new technologies, including Swift playgrounds, in addition to significant updates to existing material. You can have everything you want to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch the use of the latest Xcode and the latest 64-bit iOS 8-specific project templates, and designed to benefit from the latest Xcode features.

Assuming little or no working knowledge of the new Swift programming language, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 8 SDK, and then guides you though the creation of your first simple application.

From there, you’ll discover ways to integrate all of the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master various design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you’ll discover ways to save your data the use of the iPhone file system. You’ll also discover ways to save and retrieve your data the use of various persistence techniques, including Core Data and SQLite. And there’s a lot more!

What you’ll learn

  • Everything you want to know to develop your own bestselling iPhone and iPad apps
  • Utilizing Swift playgrounds
  • Best practices for optimizing your code and delivering great user experiences
  • What data persistence is, and why it’s important
  • Get started with building cool, crisp user interfaces
  • How to display data in Table Views
  • How to draw to the screen the use of Core Graphics
  • How to use iOS sensor capabilities to map your world
  • How to get your app to work with iCloud and more

Who this book is for

This book is for aspiring iPhone app developers, new to the Apple Swift programming language and/or the iOS SDK.

Table of Contents

1. Welcome to the Swift Jungle

2. Appeasing the Tiki Gods

3. Handling Basic Interaction

4. More User Interface Fun

5. Rotation and Adaptive Layout

6. Multiview Applications

7. Tab Bars and Pickers

8. Introduction to Table Views

9. Navigation Controllers and Table Views

10. Collection Views

11. iPad Considerations

12. Application Settings and User Defaults

13. Basic Data Persistence

14. Hey! You! Get onto iCloud!

15. Grand Central Dispatch, Background Processing, and You

16. Core Graphics: Drawing with Quartz

17. Getting Started with Sprite Kit

18. Taps, Touches, and Gestures

19. Where Am I? Finding Your Way with Core Location and Map Kit

20. Whee! Gyro and Accelerometer!

21. The Camera and Photo Library

22. Application Localization

23. Appendix: A Swift Introduction to Swift

Everything you want to know to develop your own bestselling iPhone and iPad apps
Utilizing Swift playgrounds
Best practices for optimizing your code and delivering great user experiences
Get started with building cool, crisp user interfaces
How to display data in Table Views How to draw to the screen the use of Core Graphics How to use iOS sensor capabilities to map your world How to get your app to work with iCloud and more

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