Anyone Can Create an App: Beginning iPhone and iPad programming

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Description

Summary

Do you have an implausible idea for an iPhone app but no idea how to bring it to life? Great news! With the right tools and a little practice, anyone can create an app. This book will get you started, despite the fact that you’ve never written a line of computer code.

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Book

Anyone Can Create an App begins with the basics by introducing programming concepts, the Swift language, and the tools you’ll be able to want to write iOS apps. As you explore the interesting examples, illuminating illustrations, and crystal-clear step by step instructions, you’ll be able to learn how to:

  • Get started programming, no experience necessary!
  • Add controls like text boxes and buttons
  • Keep track of your favorite things by creating the Like It or Not (LioN) app

By the end, you are able to create and run your own apps, and you’ll be able to have the confidence to learn more by yourself. The book is up to date for Swift 3.

About the Reader

This book is written especially for non programmers – no experience needed!

About the Author

Wendy Wise has an extensive background in mobile and application development and has worked with several Fortune 500 companies. In her 17-year technical career, Wendy has served as a senior director of software development, a senior product manager for international mobile applications, and a hands-on developer for web and mobile technologies, among many other technical roles. Wendy fully embraces her nerd/geek side, as you’ll be able to find out as you read this book. In her spare time, she enjoys beer, coffee, photography, camping, and being outdoors.

Table of Contents

    PART 1 – YOUR VERY FIRST APP

  1. Getting started
  2. Building your first app
  3. Your first app, explained
  4. Learning more about your development tools: Xcode
  5. Capturing users’ actions: adding buttons
  6. The button app, explained
  7. Capturing user input: adding text boxes
  8. Playing on the Playground
  9. PART 2 – THE KEYS TO THE CITY: UNDERSTANDING KEY DEVELOPMENT CONCEPTS

  10. Go with the go with the flow, man! Controlling the go with the flow of your app
  11. While you’re doing that…
  12. Collections
  13. Telling stories with storyboards
  14. ViewControllers in depth
  15. Put it on my tab: creating tab bars
  16. Table views: more than a coffee table picture book
  17. Patterns: learning to sew
  18. PART 3 – CREATING THE LIKE IT OR NOT APP

  19. Putting it all together: the LioN app
  20. Adding data to your LioN app
  21. Displaying details of your LioN
  22. Creating the details of the detail view
  23. The AddEditView scene
  24. Delegates are everywhere
  25. Editing LioNs
  26. Saving LioNs
  27. Making your LioN prettier
  28. Working with Auto Layout
  29. Search your LioNs
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